head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A slow dungeon crawl testing build planning and labyrinth knowledge over twitch skill.

Execution · Practiced Mastery
Open-world western about an outlaw forced to hunt down his old gang.
Lunacid leans Optimization (Practiced Mastery); Red Dead Redemption leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lunacid
First-person melee timing matters but stays deliberate
Red Dead Redemption
Dead Eye softens but gunplay still wants aim
Red Dead Redemption leans a little harder on reads, though the gap is small.
Lunacid
Dungeon denizens follow fixed King's Field-style patterns
Red Dead Redemption
Multiplayer skirmishes add light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lunacid
Labyrinth secrets are unknown until uncovered
Red Dead Redemption
Ambient events and spawns vary mildly
Lunacid leans a little harder on optimization, though the gap is small.
Lunacid
Build stats, spell hunting and route knowledge dominate
Red Dead Redemption
Mission approaches and economy are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.