head to head
LutovsMiSide
Luto leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
LutoMiSide
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Luto leans harder on variance: Looping house tricks stay hidden until triggered
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

