head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A marble-shooter testing aim and timing to match advancing colored spheres.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.
Luxor 3 leans Execution (Practiced Mastery); Postal 2 leans Execution (Twitch Chaos).
Luxor 3 leans a little harder on execution, though the gap is small.
Luxor 3
Aiming and timing shots at moving spheres is the core
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Luxor 3
Solo - no opponent to predict
Postal 2
NPCs react to player actions but follow scripted response trees
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Luxor 3
Sphere color sequences add randomness
Postal 2
NPC crowd reactions and police escalation introduce real run variability
Luxor 3 leans a little harder on optimization, though the gap is small.
Luxor 3
Power-up usage and chain planning improve scores
Postal 2
Errand routing and weapon selection provide a shallow planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.