head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Compile's mecha vertical shmup for the Genesis, famed for speed and configurable option pods.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
M.U.S.H.A. leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
M.U.S.H.A. leans a little harder on execution, though the gap is small.
M.U.S.H.A.
Fast vertical dodging through dense fire tests the hands.
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
M.U.S.H.A.
Enemies follow fixed choreography.
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
M.U.S.H.A.
Stages are fixed and memorisable.
Max Payne 2: The Fall of Max Payne
deterministic encounters
M.U.S.H.A. leans a little harder on optimization, though the gap is small.
M.U.S.H.A.
Option formations and weapon choice reward system mastery.
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.