head to head
M.U.S.H.A. asks more than Red Dead Redemption 2, and the gap is execution.

Execution · Practiced Mastery
Compile's mecha vertical shmup for the Genesis, famed for speed and configurable option pods.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
M.U.S.H.A. leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
M.U.S.H.A. leans clearly harder on execution.
M.U.S.H.A.
Fast vertical dodging through dense fire tests the hands.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
M.U.S.H.A.
Enemies follow fixed choreography.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
M.U.S.H.A.
Stages are fixed and memorisable.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
M.U.S.H.A. leans clearly harder on optimization.
M.U.S.H.A.
Option formations and weapon choice reward system mastery.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.