head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.

Optimization · Pure Optimization
An MMO solved through efficiency routing with niche tick-execution skill ceilings.
M1 Tank Platoon leans Optimization (Pure Optimization); Old School RuneScape leans Optimization (Pure Optimization).
Old School RuneScape leans a little harder on execution, though the gap is small.
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Old School RuneScape
Tick-perfect inputs in high-end PvM
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Old School RuneScape
PvP wilderness has genuine read element
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Old School RuneScape
Drop rates and clue RNG drive economy
Old School RuneScape leans a little harder on optimization, though the gap is small.
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
Old School RuneScape
Efficiency, routing, and GP/hour fully theorycrafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.