head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.

Optimization · Pure Optimization
A beloved turn-based RPG with theatrical combat.
M1 Tank Platoon leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Paper Mario: The Thousand-Year Door
Action commands and stylish moves
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Paper Mario: The Thousand-Year Door
Scripted enemy AI
M1 Tank Platoon leans a little harder on variance, though the gap is small.
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Paper Mario: The Thousand-Year Door
Audience and badge effects
M1 Tank Platoon leans a little harder on optimization, though the gap is small.
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
Paper Mario: The Thousand-Year Door
Badge builds and partner tactics
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.