head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.

Optimization · Pure Optimization
A cover-based looter shooter where the spreadsheet of gear builds outweighs the gunplay.
M1 Tank Platoon leans Optimization (Pure Optimization); Tom Clancy's The Division leans Optimization (Pure Optimization).
Tom Clancy's The Division leans a little harder on execution, though the gap is small.
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Tom Clancy's The Division
Cover shooting matters but bullet-sponge TTK softens aim skill
Tom Clancy's The Division leans a little harder on reads, though the gap is small.
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Tom Clancy's The Division
Dark Zone PvP adds real human betrayal and prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Tom Clancy's The Division
Loot rolls gate power; drops are dice
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
Tom Clancy's The Division
Gear builds, talents, and DPS math dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.