head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.

Optimization · Pure Optimization
A Colorado-set tactics game where attribute optimization and perk stacking determine squad effectiveness.
M1 Tank Platoon leans Optimization (Pure Optimization); Wasteland 3 leans Optimization (Pure Optimization).
M1 Tank Platoon leans a little harder on execution, though the gap is small.
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Wasteland 3
Turn-based hex combat removes all real-time pressure
M1 Tank Platoon leans a little harder on reads, though the gap is small.
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Wasteland 3
Enemy AI uses fixed aggression scripts without adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Wasteland 3
Encounter layouts and loot locations hold hidden information on first run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
Wasteland 3
Attribute spread, perk synergies and vehicle loadout are systematically optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.