head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A tank combat sim mixing direct gunnery with platoon-level tactical command.

Optimization · Pure Optimization
A blade-driven JRPG won by chain-attack routing and combo optimization.
M1 Tank Platoon leans Optimization (Pure Optimization); Xenoblade Chronicles 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Aiming the tank gun matters but isn't twitch-decisive
Xenoblade Chronicles 2
Auto-attack with art-timing inputs
M1 Tank Platoon leans a little harder on reads, though the gap is small.
M1 Tank Platoon
Enemy AI is scripted, not adapting to you
Xenoblade Chronicles 2
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Fog-of-war and scripted-unknown enemy positions
Xenoblade Chronicles 2
Blade gacha and crit rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
M1 Tank Platoon
Platoon coordination and tactical positioning win battles
Xenoblade Chronicles 2
Blade combos and chain attack routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.