head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Lightgun quick-draw reflexes against memorisable filmed ambush sequences.

Execution · Practiced Mastery
A pinball-platformer hybrid where flippers fling a mail-delivering beetle across an open island.
Mad Dog McCree leans Execution (Practiced Mastery); Yoku's Island Express leans Execution (Practiced Mastery).
Mad Dog McCree leans a little harder on execution, though the gap is small.
Mad Dog McCree
Quick-draw lightgun accuracy under strict timers
Yoku's Island Express
Pinball flipper timing drives all traversal
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Dog McCree
Outlaws appear in filmed, fixed sequences
Yoku's Island Express
Solo, nothing models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Dog McCree
Some ambush order shuffling, quickly mapped
Yoku's Island Express
Ball physics adds small bounce unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Dog McCree
Memorising who pops out where is the real progression
Yoku's Island Express
Learning table layouts and exploration routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.