head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.

Optimization · Practiced Mastery
A loot brawler testing build grinding more than the forgiving combat itself.
Mad Max leans Optimization (Practiced Mastery); Marvel's Avengers leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
Car combat and counter-brawling timing
Marvel's Avengers
Brawler combos with generous timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
War boys follow fixed AI
Marvel's Avengers
Enemy waves are scripted spawns, nothing adapts
Marvel's Avengers leans a little harder on variance, though the gap is small.
Mad Max
Open world is static once scouted
Marvel's Avengers
Loot rolls drive gear progression randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
Magnum Opus upgrades and stronghold routing
Marvel's Avengers
Gear score and skill-tree builds are the long-term layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.