head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.
Mad Max leans Optimization (Practiced Mastery); Marvel's Spider-Man leans Execution (Practiced Mastery).
Marvel's Spider-Man leans a little harder on execution, though the gap is small.
Mad Max
Car combat and counter-brawling timing
Marvel's Spider-Man
swinging flow and combat dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
War boys follow fixed AI
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
Open world is static once scouted
Marvel's Spider-Man
open world is fully discoverable
Mad Max leans a little harder on optimization, though the gap is small.
Mad Max
Magnum Opus upgrades and stronghold routing
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.