head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.

Optimization · Practiced Mastery
A forgiving kids' brawler whose depth is toy-combo and upgrade collecting.
Mad Max leans Optimization (Practiced Mastery); Skylanders: Swap Force leans Optimization (Practiced Mastery).
Mad Max leans a little harder on execution, though the gap is small.
Mad Max
Car combat and counter-brawling timing
Skylanders: Swap Force
Simple brawling tuned for children's reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
War boys follow fixed AI
Skylanders: Swap Force
Enemies attack on basic scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
Open world is static once scouted
Skylanders: Swap Force
Levels are fixed; only collectible spots are unknown once
Mad Max leans a little harder on optimization, though the gap is small.
Mad Max
Magnum Opus upgrades and stronghold routing
Skylanders: Swap Force
Figure combos, upgrades and collectible routing are the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.