head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.

Optimization · Practiced Mastery
A gag-driven platformer testing little beyond collectible patience.
Mad Max leans Optimization (Practiced Mastery); The Simpsons Game leans Optimization (Practiced Mastery).
Mad Max leans a little harder on execution, though the gap is small.
Mad Max
Car combat and counter-brawling timing
The Simpsons Game
Simple platforming and character-power timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
War boys follow fixed AI
The Simpsons Game
Parody enemies are jokes on rails
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Max
Open world is static once scouted
The Simpsons Game
Levels are fixed gag sequences
Mad Max leans a little harder on optimization, though the gap is small.
Mad Max
Magnum Opus upgrades and stronghold routing
The Simpsons Game
Character-ability puzzles and collectibles are lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.