head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A football sim testing play execution and play-calling prediction against opponents.

Execution · Competitive PvP
A hero battle royale where teamwork and aim against human opponents decides fights.
Madden Football 64 leans Execution (Practiced Mastery); My Hero Ultra Rumble leans Execution (Competitive PvP).
My Hero Ultra Rumble leans a little harder on execution, though the gap is small.
Madden Football 64
Throw and run timing decides plays in real time
My Hero Ultra Rumble
aim and combo timing in battles
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Madden Football 64
Human opponents disguise plays, demanding prediction
My Hero Ultra Rumble
predicting human opponent tactics
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Madden Football 64
Catch and fumble outcomes carry simulated randomness
My Hero Ultra Rumble
item and loot drops are random
Madden Football 64 leans a little harder on optimization, though the gap is small.
Madden Football 64
Playbook, audibles and roster tactics run deep
My Hero Ultra Rumble
team comps and loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.