head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A football sim testing play execution and play-calling prediction against opponents.

Execution · Practiced Mastery
Planning approaches with recon tools, then executing them under lethal fire.
Madden Football 64 leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon Advanced Warfighter leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Madden Football 64
Throw and run timing decides plays in real time
Tom Clancy's Ghost Recon Advanced Warfighter
Lethal firefights punish sloppy aim and exposure
Madden Football 64 leans a little harder on reads, though the gap is small.
Madden Football 64
Human opponents disguise plays, demanding prediction
Tom Clancy's Ghost Recon Advanced Warfighter
Multiplayer squads outflank and adapt to your habits
Madden Football 64 leans a little harder on variance, though the gap is small.
Madden Football 64
Catch and fumble outcomes carry simulated randomness
Tom Clancy's Ghost Recon Advanced Warfighter
Enemy placements are scripted-but-unknown on first attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Madden Football 64
Playbook, audibles and roster tactics run deep
Tom Clancy's Ghost Recon Advanced Warfighter
Drone recon, squad orders and approach planning decide missions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.