head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Reads · Grand Arena
A football sim where stick execution meets reading and outguessing opponents' play calls.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.
Madden NFL 26 leans Reads (Grand Arena); Sea of Thieves leans Reads (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Madden NFL 26
Stick skills, timing throws and jukes matter constantly
Sea of Thieves
Ship sailing and naval gunnery require hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Madden NFL 26
Live opponents call and disguise plays, demanding prediction
Sea of Thieves
PvP ship fights are pure mind games
Sea of Thieves leans a little harder on variance, though the gap is small.
Madden NFL 26
Catch, fumble and injury RNG inject uncertainty
Sea of Thieves
Server encounters, weather, loot vary
Madden NFL 26 leans a little harder on optimization, though the gap is small.
Madden NFL 26
Playbook knowledge, roster building and scheme are deep
Sea of Thieves
Routes, loadouts, ship setups solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.