head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Linear postwar crime story driven by cover shootouts and atmosphere.

Execution · Practiced Mastery
A cinematic survival-action game where careful resource management and stealth execution carry you through scripted threats.
Mafia II leans Execution (Practiced Mastery); The Last of Us Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mafia II
Cover shooting and fistfight timing
The Last of Us Remastered
stealth combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mafia II
Enemies are scripted
The Last of Us Remastered
scripted enemy AI, no adaptation
The Last of Us Remastered leans a little harder on variance, though the gap is small.
Mafia II
Story missions are fixed
The Last of Us Remastered
encounter loot and infected spawns vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mafia II
Modest; learning encounter layouts
The Last of Us Remastered
resource crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.