head to head
Magic JewelryvsSuperHot: Mind Control Delete
Magic Jewelry leans Execution (Pure Mechanics); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Magic JewelrySuperHot: Mind Control Delete
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
SuperHot: Mind Control Delete leans harder on variance: Roguelike runs randomise levels, hacks and spawns
Optimization4 vs 5
SuperHot: Mind Control Delete leans harder on optimization: Hack synergies and room-clear sequencing reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

