head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A fast-paced puzzle game about catching and dropping colored bubbles.

Execution · Pure Mechanics
The first online Mario Kart, infamous for the execution-heavy snaking technique dominating play.
Magical Drop VI leans Execution (Practiced Mastery); Mario Kart DS leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Magical Drop VI
fast precise bubble-catching and throwing
Mario Kart DS
Snaking demands relentless precise drift inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magical Drop VI
versus mode opponents mildly counter you
Mario Kart DS
Online opponents punish predictable lines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Magical Drop VI
bubble arrangement randomness is central
Mario Kart DS
Item RNG decides tight finishes
Magical Drop VI leans a little harder on optimization, though the gap is small.
Magical Drop VI
chain strategies are learnable and solvable
Mario Kart DS
Kart stats, lines, and snaking routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.