head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.
Magicka leans Optimization (Practiced Mastery); Patapon Remastered leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Typing element combos quickly mid-combat is the hands test
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Magicka leans a little harder on reads, though the gap is small.
Magicka
Enemies are scripted; friendly fire isn't adaptive
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Co-op friendly-fire chaos adds unpredictability
Patapon Remastered
Some randomized loot and item drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Discovering and exploiting spell combinations dominates
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.