head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.

Optimization · Practiced Mastery
Solving camera placement puzzles, then executing the watch-and-shoot plan under time pressure.
Magicka leans Optimization (Practiced Mastery); Star Fox Guard leans Optimization (Practiced Mastery).
Magicka leans a little harder on execution, though the gap is small.
Magicka
Typing element combos quickly mid-combat is the hands test
Star Fox Guard
Snapping between camera feeds to shoot robots needs quick hands
Magicka leans a little harder on reads, though the gap is small.
Magicka
Enemies are scripted; friendly fire isn't adaptive
Star Fox Guard
Robot waves follow fixed scripted routes, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Co-op friendly-fire chaos adds unpredictability
Star Fox Guard
Wave compositions are unknown on first attempts only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Magicka
Discovering and exploiting spell combinations dominates
Star Fox Guard
Camera placement and wave memorisation solve each map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.