head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A transgressive stealth horror game about an asylum escapee executing hunters from the shadows.

Optimization · Pure Optimization
The foggy psychological horror landmark where dread, puzzles, and exploration outweigh combat skill.
Manhunt 2 leans Optimization (Pure Optimization); Silent Hill leans Optimization (Pure Optimization).
Manhunt 2 leans a little harder on execution, though the gap is small.
Manhunt 2
Execution-hold timing and stealth movement need steady hands
Silent Hill
Combat is deliberately clumsy and forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Hunter AI patrols on fixed search scripts
Silent Hill
Monsters follow fixed behaviors
Silent Hill leans a little harder on variance, though the gap is small.
Manhunt 2
Unknown patrol layouts until a level is scouted
Silent Hill
First-run fog hides layout and puzzle information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Shadow routes and lure setups make levels solvable puzzles
Silent Hill
Routes, puzzles, and endings fully converge on replay
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.