head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A transgressive stealth horror game about an asylum escapee executing hunters from the shadows.

Optimization · Pure Optimization
Stealth routing that converges to memorised guard patterns and item paths.
Manhunt 2 leans Optimization (Pure Optimization); Snake's Revenge leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Execution-hold timing and stealth movement need steady hands
Snake's Revenge
Dodging guards and boss fights need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Hunter AI patrols on fixed search scripts
Snake's Revenge
Guard patrols are fixed scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Unknown patrol layouts until a level is scouted
Snake's Revenge
Layouts and patrols unknown on first pass only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt 2
Shadow routes and lure setups make levels solvable puzzles
Snake's Revenge
Memorising routes and guard cycles is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.