head to head
SuperHot asks more than Manhunt, and the gap is optimization.

Optimization · Practiced Mastery
Grim stealth horror about luring scripted hunters into executions.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Manhunt leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
SuperHot leans a little harder on execution, though the gap is small.
Manhunt
Stealth timing on executions
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt
Hunters patrol on scripts
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt
Patrol noise reactions add small unpredictability
SuperHot
Spawn order is unknown on a first attempt only
SuperHot leans clearly harder on optimization.
Manhunt
Shadow routes and lure tactics are learnable
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.