head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Grim stealth horror about luring scripted hunters into executions.

Optimization · Practiced Mastery
An open-world action game about blowing up Nazi installations across a stylized black-and-white Paris.
Manhunt leans Optimization (Practiced Mastery); The Saboteur leans Optimization (Practiced Mastery).
The Saboteur leans a little harder on execution, though the gap is small.
Manhunt
Stealth timing on executions
The Saboteur
Climbing, driving and shootouts need moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt
Hunters patrol on scripts
The Saboteur
Nazi alarm AI follows predictable suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Manhunt
Patrol noise reactions add small unpredictability
The Saboteur
Patrols vary slightly across the open city
The Saboteur leans a little harder on optimization, though the gap is small.
Manhunt
Shadow routes and lure tactics are learnable
The Saboteur
Plotting demolition targets and escape routes is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.