head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.

Optimization · Pure Optimization
A perspective puzzle game where objects resize to match how they look when you set them down.
Maquette leans Optimization (Pure Optimization); Superliminal leans Optimization (Pure Optimization).
Superliminal leans a little harder on execution, though the gap is small.
Maquette
Picking up objects has no dexterity requirement
Superliminal
Forced-perspective placement needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
No opponent; narrative-driven scale puzzle
Superliminal
No opponent; solo perspective puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
All scale puzzles are deterministic
Superliminal
All rooms are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
Superliminal
Understanding forced-perspective growth rules to size objects into the correct shape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.