head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.

Optimization · Pure Optimization
A dual-world adventure solved by mapping inventory logic across fantasy and science fiction settings.
Maquette leans Optimization (Pure Optimization); The Longest Journey leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
Picking up objects has no dexterity requirement
The Longest Journey
Pure point-and-click with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
No opponent; narrative-driven scale puzzle
The Longest Journey
Scripted fantasy narrative across two worlds
The Longest Journey leans a little harder on variance, though the gap is small.
Maquette
All scale puzzles are deterministic
The Longest Journey
Linear world states with essentially no hidden randomness
The Longest Journey leans a little harder on optimization, though the gap is small.
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
The Longest Journey
Inventory puzzles require systematic lateral thinking across two realms
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.