head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A recursive scale puzzle game where placing objects in the miniature affects the full-scale world.

Optimization · Pure Optimization
Atmospheric sci-fi puzzler about swapping consciousness between your own clones.
Maquette leans Optimization (Pure Optimization); The Swapper leans Optimization (Pure Optimization).
The Swapper leans a little harder on execution, though the gap is small.
Maquette
Picking up objects has no dexterity requirement
The Swapper
Light platforming; precision rarely gates progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
No opponent; narrative-driven scale puzzle
The Swapper
No opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Maquette
All scale puzzles are deterministic
The Swapper
Deterministic rooms with no hidden state
The Swapper leans a little harder on optimization, though the gap is small.
Maquette
Deducing the correct object size and placement to use the recursive scale mechanic
The Swapper
Clone-placement puzzles have fixed solvable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.