head to head
Marathon (1994)vsMetal Gear Rising: Revengeance
Marathon (1994) leans Execution (Practiced Mastery); Metal Gear Rising: Revengeance leans Execution (Practiced Mastery).
Marathon (1994)Metal Gear Rising: Revengeance
Axis by axis
Execution7 vs 8
Metal Gear Rising: Revengeance leans harder on execution: parry timing and blade-mode cuts demand sharp reactions
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Marathon (1994) leans harder on variance: Level layout is fixed and fully learnable after first exploration
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

