head to head
Marc Ecko's Getting Up: Contents Under PressurevsNeed for Speed II
Marc Ecko's Getting Up: Contents Under Pressure leans Execution (Pure Mechanics); Need for Speed II leans Execution (Pure Mechanics).
Marc Ecko's Getting Up: Contents Under PressureNeed for Speed II
Axis by axis
Execution6 vs 7
Need for Speed II leans harder on execution: Cornering and throttle control decide every race
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Need for Speed II leans harder on optimization: Learning six tracks' racing lines and car choice
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

