head to head
Marc Ecko's Getting Up: Contents Under PressurevsSpider-Man
Marc Ecko's Getting Up: Contents Under Pressure leans Execution (Pure Mechanics); Spider-Man leans Execution (Practiced Mastery).
Marc Ecko's Getting Up: Contents Under PressureSpider-Man
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Marc Ecko's Getting Up: Contents Under Pressure leans harder on reads: police AI scripted patrols, not adaptive
Variance1 vs 1
Even - both lean on variance about the same.
Optimization3 vs 4
Spider-Man leans harder on optimization: Boss patterns and level routes are fully learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

