head to head

Marc Ecko's Getting Up: Contents Under Pressure cover artvsStar Wars: The Force Unleashed II cover art

Marc Ecko's Getting Up: Contents Under PressurevsStar Wars: The Force Unleashed II

Marc Ecko's Getting Up: Contents Under Pressure leans Execution (Pure Mechanics); Star Wars: The Force Unleashed II leans Execution (Pure Mechanics).

EXECUTION6 /10READS1 /10VARIANCE1 /10OPTIMIZATION3 /10
Marc Ecko's Getting Up: Contents Under PressureStar Wars: The Force Unleashed II

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 0

Marc Ecko's Getting Up: Contents Under Pressure leans harder on reads: police AI scripted patrols, not adaptive

Variance1 vs 1

Even - both lean on variance about the same.

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Marc Ecko's Getting Up: Contents Under Pressure

full breakdown

Star Wars: The Force Unleashed II