head to head
Mario Bros.vsUnruly Heroes
Mario Bros. leans Execution (Pure Mechanics); Unruly Heroes leans Execution (Pure Mechanics).
Mario Bros.Unruly Heroes
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 1
Mario Bros. leans harder on variance: Enemy spawns vary slightly but patterns are quickly learned
Optimization4 vs 3
Mario Bros. leans harder on optimization: POW block usage and enemy routing have known best lines
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

