head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Stylus-execution arcade basketball spiced with item randomness and human defense.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.
Mario Hoops 3-on-3 leans Execution (Competitive PvP); Medal of Honor: Warfighter leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Hoops 3-on-3
Stylus dribble inputs and shot timing carry the game
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Hoops 3-on-3
Human defenders adapt to your drive patterns
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Mario Hoops 3-on-3 leans a little harder on variance, though the gap is small.
Mario Hoops 3-on-3
Item drops and coin spawns swing possessions
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Hoops 3-on-3
Character stats and special shots are quickly mapped
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.