head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Stylus-execution arcade basketball spiced with item randomness and human defense.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
Mario Hoops 3-on-3 leans Execution (Competitive PvP); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Hoops 3-on-3
Stylus dribble inputs and shot timing carry the game
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Hoops 3-on-3
Human defenders adapt to your drive patterns
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Mario Hoops 3-on-3 leans a little harder on variance, though the gap is small.
Mario Hoops 3-on-3
Item drops and coin spawns swing possessions
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Plants vs. Zombies: Garden Warfare leans a little harder on optimization, though the gap is small.
Mario Hoops 3-on-3
Character stats and special shots are quickly mapped
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.