head to head
Super Smash Bros. Melee asks more than Mario Hoops 3-on-3, and the gap is reads.

Execution · Competitive PvP
Stylus-execution arcade basketball spiced with item randomness and human defense.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Mario Hoops 3-on-3 leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Mario Hoops 3-on-3
Stylus dribble inputs and shot timing carry the game
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Mario Hoops 3-on-3
Human defenders adapt to your drive patterns
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Mario Hoops 3-on-3 leans a little harder on variance, though the gap is small.
Mario Hoops 3-on-3
Item drops and coin spawns swing possessions
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans clearly harder on optimization.
Mario Hoops 3-on-3
Character stats and special shots are quickly mapped
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.