head to head
Mario Kart 8 asks more than R.E.P.O., and the gap is execution.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.
Mario Kart 8 leans Execution (Twitch Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Mario Kart 8 leans clearly harder on execution.
Mario Kart 8
precise drifting and item timing matter
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart 8
minimal, mostly reacting not predicting
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
R.E.P.O. leans a little harder on variance, though the gap is small.
Mario Kart 8
item boxes are heavily randomized
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart 8
track lines and item strategy solvable
R.E.P.O.
Route planning and extraction economy converge with experience
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.