head to head
The Binding of Isaac: Repentance asks more than Mario Kart 8, and the gap is optimization.

Execution · Twitch Chaos
A kart racer where controlled chaos from random items tempers otherwise precise driving skill.

Execution · Twitch Chaos
Dodging bullets while leveraging encyclopedic item knowledge against heavy run RNG.
Mario Kart 8 leans Execution (Twitch Chaos); The Binding of Isaac: Repentance leans Execution (Twitch Chaos).
The Binding of Isaac: Repentance leans a little harder on execution, though the gap is small.
Mario Kart 8
precise drifting and item timing matter
The Binding of Isaac: Repentance
Dodging dense bullet patterns while aiming is constant pressure
Mario Kart 8 leans a little harder on reads, though the gap is small.
Mario Kart 8
minimal, mostly reacting not predicting
The Binding of Isaac: Repentance
Enemies are random or scripted, never modelling you
The Binding of Isaac: Repentance leans a little harder on variance, though the gap is small.
Mario Kart 8
item boxes are heavily randomized
The Binding of Isaac: Repentance
Item pools and room rolls reshape every run
The Binding of Isaac: Repentance leans clearly harder on optimization.
Mario Kart 8
track lines and item strategy solvable
The Binding of Isaac: Repentance
Knowing hundreds of item synergies converts RNG into wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.