head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The handheld Mario Kart blending SNES-style handling with item-fueled races.

Execution · Practiced Mastery
A fast falling-block puzzle testing speed placement and chain planning.
Mario Kart: Super Circuit leans Execution (Practiced Mastery); Raining Blobs leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Snappy GBA handling rewards precise drift control
Raining Blobs
Fast block placement under accelerating speed decides runs
Mario Kart: Super Circuit leans a little harder on reads, though the gap is small.
Mario Kart: Super Circuit
Mostly AI races, light link-cable PvP
Raining Blobs
Optional versus but mostly solo, little prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Item boxes randomise every race
Raining Blobs
Falling blob colors are random but quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Time-trial lines and shortcut routes
Raining Blobs
Chaining and clearing patterns has known optimal play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.