head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The handheld Mario Kart blending SNES-style handling with item-fueled races.

Execution · Practiced Mastery
A top-down shooter testing twin-stick aim and crowd management against zombie waves.
Mario Kart: Super Circuit leans Execution (Practiced Mastery); Splatter: Zombiecalypse Now leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Snappy GBA handling rewards precise drift control
Splatter: Zombiecalypse Now
Twin-stick aiming and dodging carry every firefight
Mario Kart: Super Circuit leans a little harder on reads, though the gap is small.
Mario Kart: Super Circuit
Mostly AI races, light link-cable PvP
Splatter: Zombiecalypse Now
Zombies swarm on scripted AI, not adaptive prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Item boxes randomise every race
Splatter: Zombiecalypse Now
Enemy spawns and item drops add run-to-run chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Kart: Super Circuit
Time-trial lines and shortcut routes
Splatter: Zombiecalypse Now
Weapon upgrades and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.