head to head
Mario Kart TourvsS.T.A.L.K.E.R.: Shadow of Chernobyl
Mario Kart Tour leans Variance (Systems & Chaos); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).
Mario Kart TourS.T.A.L.K.E.R.: Shadow of Chernobyl
Axis by axis
Execution4 vs 5
S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on execution: Ballistic gunplay punishes sloppy aim
Reads1 vs 1
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization5 vs 6
S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on optimization: Artifact economy, routes, and stash knowledge converge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

