head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An action-command RPG where dodging and countering boss tells is half the battle.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Mario & Luigi: Bowser's Inside Story leans Optimization (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario & Luigi: Bowser's Inside Story
Every attack and dodge is a timed action command.
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario & Luigi: Bowser's Inside Story
Boss tells are fixed and learnable.
Vampyr
Enemies follow scripted patterns
Vampyr leans a little harder on variance, though the gap is small.
Mario & Luigi: Bowser's Inside Story
Little randomness beyond minor drops.
Vampyr
Citizen secrets are hidden until investigated
Vampyr leans a little harder on optimization, though the gap is small.
Mario & Luigi: Bowser's Inside Story
Badges, gear, and learning attack patterns close fights.
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.