head to head
Mario Party: Island TourvsR.E.P.O.
Mario Party: Island Tour leans Variance (Pure Chaos); R.E.P.O. leans Variance (Systems & Chaos).
Mario Party: Island TourR.E.P.O.
Axis by axis
Execution3 vs 4
R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands
Reads2 vs 1
Mario Party: Island Tour leans harder on reads: Rivals' item plays add only shallow prediction
Variance7 vs 7
Even - both lean on variance about the same.
Optimization3 vs 5
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

