head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Tests shot timing and faking out human defenders amid item-driven chaos.

Execution · Competitive PvP
The beloved last EA baseball sim, built around the pitcher-batter guessing duel.
Mario Strikers Charged leans Execution (Competitive PvP); MVP Baseball 2005 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Strikers Charged
Timing tackles, charged shots and goalie deflections needs quick hands
MVP Baseball 2005
Hitter's eye timing and pitch meter reward precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Strikers Charged
Versus humans, faking shots and baiting tackles drives goals
MVP Baseball 2005
Pitcher-batter guessing versus humans is genuine prediction
Mario Strikers Charged leans a little harder on variance, though the gap is small.
Mario Strikers Charged
Items and stage hazards inject swingy chaos into matches
MVP Baseball 2005
Batted-ball outcomes carry real randomness
MVP Baseball 2005 leans a little harder on optimization, though the gap is small.
Mario Strikers Charged
Captain abilities and team builds reward knowing the systems
MVP Baseball 2005
Lineups, matchups, and franchise management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.