head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A snowboarding sim testing trick execution and line selection for high scores.

Execution · Practiced Mastery
Plannable stealth routing punctuated by precise ballistic marksmanship.
Mark McMorris Infinite Air leans Execution (Practiced Mastery); Sniper Elite III leans Execution (Practiced Mastery).
Mark McMorris Infinite Air leans a little harder on execution, though the gap is small.
Mark McMorris Infinite Air
Trick timing, rotation and landing control define runs
Sniper Elite III
Ballistic long shots demand steady, compensated aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mark McMorris Infinite Air
Solo and scored runs, no adaptive opponent
Sniper Elite III
Enemy AI follows mappable alert and search routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mark McMorris Infinite Air
Procedural terrain adds some unpredictability
Sniper Elite III
Patrol details and wind vary slightly per attempt
Sniper Elite III leans a little harder on optimization, though the gap is small.
Mark McMorris Infinite Air
Trick chaining and line selection optimize scores
Sniper Elite III
Open maps reward planned routes, sound masking and relocation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.