head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A 2D stealth game where planning a clean route matters more than combat.

Optimization · Practiced Mastery
Threading precise inputs through scripted guard gauntlets aboard a controlled and memorisable facility.
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery); Metal Gear Solid 2: Sons of Liberty leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
precise stealth timing and takedown execution
Metal Gear Solid 2: Sons of Liberty
First-person aim and guard reaction windows demand precise input
Metal Gear Solid 2: Sons of Liberty leans a little harder on reads, though the gap is small.
Mark of the Ninja: Remastered
guards use fixed detection scripts
Metal Gear Solid 2: Sons of Liberty
Guards radio for backup on scripted triggers, not adaptive tactics
Metal Gear Solid 2: Sons of Liberty leans a little harder on variance, though the gap is small.
Mark of the Ninja: Remastered
minor guard patrol randomness
Metal Gear Solid 2: Sons of Liberty
Alert timers and item pickups create some hidden-state tension
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
route planning to avoid detection entirely
Metal Gear Solid 2: Sons of Liberty
Chokepoint memorisation and radar manipulation are learnable and repeatable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.