head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 2D stealth game where planning a clean route matters more than combat.

Execution · Practiced Mastery
Open-world reboot of Mirror's Edge centered on free-running across the city of Glass.
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery); Mirror's Edge Catalyst leans Execution (Practiced Mastery).
Mirror's Edge Catalyst leans a little harder on execution, though the gap is small.
Mark of the Ninja: Remastered
precise stealth timing and takedown execution
Mirror's Edge Catalyst
Flow-state parkour with timing-based combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
guards use fixed detection scripts
Mirror's Edge Catalyst
Enemies are scripted obstacles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
minor guard patrol randomness
Mirror's Edge Catalyst
Open world is static once explored
Mark of the Ninja: Remastered leans a little harder on optimization, though the gap is small.
Mark of the Ninja: Remastered
route planning to avoid detection entirely
Mirror's Edge Catalyst
Time trials reward optimal route discovery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.