head to head
Mark of the Ninja: RemasteredvsSplinter Cell: Blacklist
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery); Splinter Cell: Blacklist leans Optimization (Practiced Mastery).
Mark of the Ninja: RemasteredSplinter Cell: Blacklist
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Splinter Cell: Blacklist leans harder on reads: Enemies react on scripted alert logic, not player-specific profiling
Variance1 vs 2
Splinter Cell: Blacklist leans harder on variance: Patrol density and item placement are consistent across runs
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

